8v8 Rit spike
I'm posting it as an 8v8 build because I hope they don't make it permanent 6v6 matches. Anyway, a friend of mine gave me the idea for an HA Rit spike that could totally own.
It acts as a VIM group in that u camp in a certain area and wait to be attacked in order to set off the traps, but the traps r spirits.
The build consists of 5 Rit lords with specific spirits, 2 monks, and 1 undetermined profession. The rits set up camp and put up several spirits per designation. When the other team attacks the rits use Rupture Soul to nuke one of their own spirits to do 140 dmg and 11 seconds blindness each. Should anything survive that spike they finish the targets with Doom.
Here are the rit builds i came up with so far:
Rit 1: Rup. Soul, Doom, Pain, Bloodsong, Shadowsong, Rit Lord, Boon of creation, res sig
Rit 2: RS, Doom, Union, Recuperation, Restoration, Preservation, BoC, res sig.
Rit 3: RS, Doom, Disenchantment, Displacment, Dissonance, Rit Lord, BoC, res
Rit 4: RS, Doom, Spirit of Flesh, Shelter, Soothing, Rit Lord, BoC, res
Rit 5: RS, Doom, Pain, Bloodsong, Shadowsong, Ritlord, BoC, res
I am open for constructive critism and suggestions of how to make this build totally own anything that walks. hell, the spirits alone will do some good effects to the win.
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